Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.
The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) “panoramas”.
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except when it is). It’s a bout hitting fast, hitting hard, and moving on. Mobile Grimoire is for use with Shadowrun: Sixth World and provides references to dozens of spells, with game stats and rules, so you can select, cast, and go.
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