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Cryptozoic Entertainment – Steven Rhodes Collections 2021

Steven Rhodes Collections 2021

Don’t Talk to Strangers

School’s out but otherworldly STRANGERS are here! Mom & Dad haven’t caught on yet so you’re on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your Kids one at a time from SCHOOL to a SCORING space–in order to score as many points as you can before the neighborhood is completely overrun with STRANGERS!

Don’t Talk to Strangers

  1. At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you’ll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each Kid you have in the Library).
  2. Remember, you want to score a good space, but you’ll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you’ll play one card and draw a new card to replace it!
  3. But watch out! When any player draws a STRANGER card, they can abduct any kid on a “STRANGER SPACE!” Furthermore, now that a STRANGER is lurking in that space, it is impassable for all future movement…so you may just have to re-route your plans on the fly! SAUCER cards can abduct *any* kid–even one that has already scored–but your opponent will have to get lucky when they flip the SAUCER COIN or you’ll escape abduction!


Let’s Dig for Treasure

What are little Johnny, Suzy, and Fido supposed to do when the suburban droll has them down? I know, Let’s Summon Demons! Whether you’re building sadistic synergies with the “rotten” kids or sharing the love with the “sweet” kids, only the savviest (and luckiest!) player–the best Demon Summoner–will walk away a winner!

Let’s Dig for Treasure

  1. On your turn, choose and “dig up” a card from any of the Dig Stacks…look for cards worth a lot of points, or cards that trigger a powerful effect, such as stealing a card from another player!
  2. You can stop digging at any time, or keep digging up cards for as long as you want…the more cards you dig up before you “stop,” the more you stand to gain–but be careful–if you dig up a 2nd Worms Card, or even a SINGLE skeleton card, your turn will end immediately and you’ll lose *EVERYTHING* you dug up so far (this turn)!
  3. Once an entire Dig Stack is empty, the game is over and players add up the total point values on their cards! Be sure to look and see if you scored any “bonus point” effects (you did make sure to dig up some Milk to go with your Cookies, right?).
  4. You’ve got all kinds of zany stuff to find while digging: Loyal Dogs (protect you from a Skeleton!), Sewer Lines (worth negative points–give it to your least favorite opponent!), heck, you might even transcend death with The Crown of the Lich Lord, or turn those pesky worms into big points with Skwirmz the Worm God!


Let’s Summon Demons

What are little Johnny, Suzy, and Fido supposed to do when the suburban droll has them down? I know, Let’s Summon Demons! Whether you’re building sadistic synergies with the “rotten” kids or sharing the love with the “sweet” kids, only the savviest (and luckiest!) player–the best Demon Summoner–will walk away a winner!

Let’s Summon Demons

  1. Shuffle up the Demon Deck and the Block Deck, and deal everyone a Starting Candle and a hand of 3 Demons. Your goal is to summon all 3 of those little devils before your opponents beat you to it…
  2. At all times, a rotating assortment of five cards will be available for purchase (the low, low price of 3 soul tokens) to all players–this is called THE BLOCK and it has Boys, Girls, and Animals of every style and strategy! Look for cards that combo together!
  3. On each players’ turn, they’ll roll the dice–if any player’s cards they’ve acquired “match” the total rolled then that card activates–often resulting in the acquisition of more soul tokens! More soul tokens means more cards from THE BLOCK, means even more soul tokens–but to what end?
  4. Well, you can sacr–er–discard 3 of your cards to SUMMON A DEMON! The most powerful cards of all! Once any player has summoned all 3 of their Demons –and has a balance of 10 souls on top of that–they are declared the ultimate Demon Summoner and the game is over! With all of the variety offered between the 20 unique demons and the diverse BLOCK DECK, there is plenty of content to explore and master!

Make sure to pre-order today!

Happy Gaming!

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