Welcome to Rathe Booster Box

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Pick up your sword and prepare for battle!

Welcome to Rathe Booster Box

Welcome to Rathe Booster Pack


After centuries of uneasy peace, the land of Rathe balances on the brink of war once again. Savage beasts emerge from the primordial jungle, clashing with noble warriors in increasingly violent skirmishes. A forgotten realm finds its ancient barriers eroding, exposing it to the greed of others, while a mystical land is faced with the history it once tried to bury, threatening to expose the secrets of their ancestors.

In a world plagued by conflict, you must fight for the chance to determine your fate. Will you succumb to the machinations of others, or will you choose your own path? Pick up your sword and prepare for battle; for no matter where you run, war will find you.

Welcome to Rathe is the first booster and hero deck set for Flesh and Blood, releasing October 11th in local game stores across USA, Australia, and New Zealand. Welcome to Rathe introduces four heroes:

Dorinthea Ironsong
With the sword that chose you in hand, fulfill your duty to the people of Solana. Watch your beloved Dawnblade grow stronger with every elegant swing.

Rhinar, Reckless Rampage
An apex predator on the prowl, terrify your enemies with primal bellows and a reckless disregard for your own and others survival. In these jungles that time forgot, only the strong will survive.

Katsu, the Wanderer
Outmaneuver your enemy with a flurry of perfectly coordinated kicks and punches. Travel the land, kodachi in hand, as a wandering Ronin of mysterious origins.

Bravo, Showstopper
Step right up! Step right up! Here’s the strongest man in Rathe. Set the scene and build up the anticipation for the cranial crushing, spine shattering, show stopping finale!

Welcome to Rathe contains 225 cards.

  • 15 Tokens
  • 132 Commons
  • 48 Rares
  • 15 Super Rares
  • 10 Majestic
  • 5 Legendary

Welcome to Rathe Hero Deck – Rhinar, Reckless Rampage


Welcome to Rathe Hero Deck – Bravo, Showstopper


Welcome to Rathe Hero Deck – Katsu, The Wanderer


Welcome to Rathe Hero Deck – Dorinthea Ironsong



Welcome to Rathe Hero Deck – Display



Singles

Braveforge Bracers – Cold Foil


Crippling Crush – Rainbow Foil


Enlightened Strike – Rainbow Foil


Mask of Momentum – Cold Foil


Alpha Rampage – Rainbow Foil


Barkbone Strapping – Cold Foil


Cranial Crush – Rainbow Foil


Ancestral Empowerment – Rainbow Foil


This is Rathe

Behold a world of constant metamorphosis, where anything is possible.

Hidden villages lie within massive mountain ranges, a noble kingdom sprawling across verdant plains, clashing with the inhabitants of a primal wilderness. Fantastical realms and a technological empire can exist side by side, each unaware of their neighbours’ existence.


Solana

Kingdom of Illumination



Located in the centre of Rathe, Solana is a powerful region devoted to the worship of the light. Its great stone walls shine a bright, brilliant white in the light of the sun, banners of white and gold hanging from the ramparts, its grand gates leading into the busy streets within. Behind the gates lies a peaceful city, housing thousands of citizens watched over by the Magisters of the Grand Council.

The city has stood tall for thousands of years, thriving under the guidance of devout scholars and wizards of light. From Scholars and those in training, all the way up to the Grand Magister themself, these talented mages help to keep the region running smoothly. Holy knights and Templars patrol the city walls, defending Solana from those who would trespass against its divine purpose.

The people of Solana seek to honour Sol in every aspect of their lives. From those who live within the city proper, to those who live in the settlements beyond the walls, every child of the Light praises the glory of Sol, for blessing them with the good fortune of living within the light of Solana. Solanians take great pride in upholding the will of Sol, and their vital role in spreading the blessings of the Light. For one day, the light of Sol will radiate throughout Rathe, and save humanity from the shadows.

Aria

A Mythical Sanctuary



For thousands of years, the fantastical realm of Aria has remained untouched by the passage of time, far removed from the chaos and struggles that affect the rest of the world. Iridescent flora and verdant trees cover the landscape in brilliant colours, as vibrant as the people of Aria themselves. From great mountain ranges glittering with ice and snow, to vast forests and lush meadows, the rolling hills of Aria are teeming with life.

A true sanctuary, Aria’s abundant resources are nurtured by the mysterious energy known as the Flow. The Flow shapes and changes the landscape as it passes, transforming mountains into valleys, forests into plains. The energy of the Flow has created some of the most incredible scenery in all of Rathe creating plains of constant thunderstorms, and forests of translucent fungi.

The people of Aria are accustomed to a life of comfort, living in a rich, plentiful landscape. Natural defenses and ancient magics protect its people, hiding Aria from the outside world. Generations of a peaceful, carefree lifestyle have cultivated a society rich with bards, musicians, performers and entertainers, with taverns serving some of the most fantastical liquors and spirits known to man.

Yet, in recent years, Aria has experienced a transformation. The barriers that once concealed and protected Aria have begun to fracture, revealing its existence for the first time in centuries. Outlanders threaten to breach the borders and enter Aria, while the Flow has become unstable, transforming the land at an increasing rate. This once peaceful region has entered a new era of uncertainty, as its people rise up to defend their homeland from the outside world.

Mysteria

Beyond the Veil



Behind a veil of mist lies a hidden world, tucked amongst the mountain ranges of Misteria. Vibrant trees rise from the steep cliffs, birds soaring through the canyons, flashes of silver coursing through the rivers far below. The sun streams through the clouds, illuminating the buildings rising from the mist.

Carved into the rock and hanging from thick vines, the villages of Misteria are home to a people as steadfast and mysterious as the mountain ranges they call home. From birth, they learn to traverse the steep landscape, relying on their own strength and agility to travel from one building to another. Hanging gardens are suspended between the cliffs, a burst of green against the backdrop of stone and rock. Even the largest villages are home to close-knit communities, founded long ago by the Great Houses of Misteria.

Yet the veil of mist hides a wealth of secrets, far beyond those of the villages tucked into the mountainside. Grandmasters roam the land, equal parts mystery and legend, gifting their time and wisdom to those determined enough to seek them out. Secret organisations work behind the scenes, ensuring the safety of their people, while long-forgotten clans hide from those that would see them extinguished.

The world beyond the mountains holds little interest to the people of Misteria, who prefer to lead simple lives in the company of their fellow villagers. Removed from the struggles and petty conflicts of the outside world, they find satisfaction in introspection and self-discipline, training rigorously to strengthen their bodies and sharpen their minds.

Savage Lands

Law of the Jungle



An ancient primal wilderness, the Savage Lands is a jungle that sprawls far to the west of Rathe. This seemingly endless expanse of dense growth is unrepresented by any map, due to its sheer size and the dangers that lie within. It remains untouched by the passage of time, as generations of humans try and fail to tame or settle any part of the vast jungle.

The first known explorers to survive the Savage Lands described a treacherous and unforgiving landscape, filled with hidden dangers and horrific beasts. With no landmarks to mark their passage through the jungle, they found themselves lost within an endless expanse of trees, with no way to navigate the jungle. Many members of that first party lost their lives within the wilderness, their corpses left to rot amongst the trees. However, those that survived returned with a wealth of information on the dangers and mysteries of the primordial jungle.

From massive predators to vicious scavengers, poisonous fungi to carnivorous plants, the Savage Lands are host to some of the most unique, treacherous and vile wildlife known to Rathe. Explorers have described being hunted by dark creatures that stalk their prey from the shadows; or watching their fellow adventurers writhe in agony as a deadly toxin spreads through their bloodstream; or trying in vain to hide from some massive, rampaging beast, trampling anything that crosses its path. The Savage Lands is a minefield of unknown dangers, waiting to claim the lives of the careless and the ill-prepared.

Despite the dangers, foolhardy adventurers gather from all over Rathe, attracted by the stories of successful hunts and famed explorers. A growing number of encampments have appeared on the outskirts of the jungle as more adventurers continue to arrive, risking their lives in hopes of achieving fame and fortune.

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